It's cool though, the revamped returning characters are smoother to play, the sprite work is top notch, visually it's like we went from Mega Drive to Saturn or something. Leaving the area triggers the stage transition, moving the player to the next stage, Aqua Tunnel.Thought this game was on par with the original, better in some ways, a touch weaker in others that mainly relates to the toning down of platforming segments/obstacles you might want to think about in 1 against a more Sonic Rush like BOOOOST focus, especially now that Lilac has been buffed and can skip even more terrain than before. Pausing the game in both areas brings up the pause screen used during cutscenes. Also, it is possible to talk with Lilac by approaching her and pressing Up, though all this does is temporarily glitch the character you are using (unless you are too far away from Lilac, potentially making you stuck in that case), and none of the assigned voice clips actually play. In the night version of the area, Torque (in his Shellduck disguise) can be found along with his tent to the left of the treehouse, though the tent cannot be entered. If you are not playing as Lilac, she will sit outside on a bench next to the bridge. You can enter the treehouse and get to the living room, but there is no way to enter the bedroom. Through memory editing, it's possible to access the frames and, as long as global variable Checkpoint doesn't have a value of 11 or higher, no cutscenes will be triggered. While technically used, both areas are only seen in cutscenes and cannot be explored in any of the game's release versions.
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